At Enable Education, we’re used to solving really hard Corporate learning problems. And, it’s been our experience that innovation, especially in learning experience design, is transferable between totally different groups of learners.
More than a decade ago, Enable built the first classroom curriculum for LEGO’s 3rd grade robotics platform, and the lessons learned there have been surprisingly applicable to all sorts of learning experiences. Everyone in our industry gets that ‘experiential is best’ and ‘engagement is critical’. As every parent, aunt or uncle knows, a bored 8 year old is a highly visible metric, requiring pretty immediate action.
You have to reach kids through play and story. Really, are any of us all that different? I’m not.
We’re proud to be announcing, as part of our newly-launched Social Impact initiative, a really important partnership! We’re paying forward our success and are donating the creation of a Freakonomics Jr. video game about data science.
Enable is working with the Center for Radical Innovation for Social Change (RISC) to build some really important learning experiences for kids. The 6 million fans of Freakonomics will recognize that organization. Co-founded by Steve Levitt (of Freakonomics fame) and Jeffrey Severts, RISC is part innovator, part think-tank, part research organization. And, we love them already! I’ll let Jeff tell the story from here:
"Freakonomics fans might remember that, when Steve Levitt hosted an episode of Freakonomics Radio back in 2019, he chose to cover rethinking math education into something that was ‘actually useful’. Math education is a huge priority for us, and RISC is pleased to be partnering with Enable Education to develop the first Freak Jr. experiences for kids. Our goal is easy to state, but hard to solve: to get kids in 6th through 8th grades truly excited to play with data. In Enable, we've found kindred spirits who are excited to really break the mold of typical education. We're focusing on storytelling and play, rather than learning rote mathematical methods kids will never need.”
We’re just getting started with this, and we’re going to post updates as we go. This summer, we will need 11-13 year old kids to pilot the content. So, if you have one or more of those in your life, please follow us or send me a note.