At Enable Education, we’re used to solving really hard Corporate learning problems. And, it’s been our experience that innovation, especially in learning experience design, is transferable between totally different groups of learners.
More than a decade ago, Enable built the first classroom curriculum for LEGO’s 3rd grade robotics platform, and the lessons learned there have been surprisingly applicable to all sorts of learning experiences. Everyone in our industry gets that ‘experiential is best’ and ‘engagement is critical’. As every parent, aunt or uncle knows, a bored 8 year old is a highly visible metric, requiring pretty immediate action.
You have to reach kids through play and story. Really, are any of us all that different? I’m not.
We’re proud to be announcing, as part of our newly-launched Social Impact initiative, a really important partnership! We’re paying forward our success and are donating the creation of a Freakonomics Jr. video game about data science (check out Algo-Rhythm!).
Enable is working with the Center for Radical Innovation for Social Change (RISC) to build some really important learning experiences for kids. The 6 million fans of Freakonomics will recognize that organization. Co-founded by Steve Levitt (of Freakonomics fame) and Jeffrey Severts, RISC is part innovator, part think-tank, part research organization. And, we love them already! I’ll let Jeff tell the story from here:
We’re just getting started with this, and we’re going to post updates as we go. This summer, we will need 11-13 year old kids to pilot the content. So, if you have one or more of those in your life, please follow us or send me a note.
Stay tuned!